Art inspired by Lionel Schramm and Blizzard Entertainment assets

3 bosses tracked in Gruul's / Mag

Gruul's Lair

High King Maulgar

2 abilities
AbilityModeSeverityWeightThresholdRoles
Arcing Smash Hit Countcritical-15.00any hitTank Exempt: tank
Blast Wave Hit Countmajor-10.00any hit All roles

Arcing Smash: Frontal cleave - only the main HKM tank should be hit. Off-tanks and all other players fail this mechanic if hit.

Blast Wave: Krosh Firehand AoE fire blast. No one should be hit by this.

Gruul the Dragonkiller

2 abilities
AbilityModeSeverityWeightThresholdRoles
Shatter Damage Takencritical-15.006500 dmg All roles
Cave In Hit Countmajor-10.00over 4 hits All roles Exempt: Warrior

Shatter: Occurs after being stoned. Players taking more than 6,500 damage from poor positioning fail the mechanic.

Cave In: Falling rocks at random locations. More than 4 hits means the player is not moving out quickly enough.

Magtheridon's Lair

Magtheridon

3 abilities
AbilityModeSeverityWeightThresholdRoles
Blast Nova Hit Countcritical-15.00any hit All roles Raid-wide: everyone fails when anyone is hit
Debris Damage Takenmajor-10.0020000 dmgTank Exempt: tank
Cleave Hit Countcritical-15.00any hitTank Exempt: tank

Blast Nova: If a Blast Nova goes off, the entire raid fails the mechanic. Cube clickers must not miss their window.

Debris: Falling debris during phase transitions. Taking more than 20,000 damage means the player is not moving out.

Cleave: Frontal cleave. Anyone other than the main tank taking cleave damage fails the mechanic.

These configurations drive the mechanic scoring system. All players are held to the same standards unless exempted by role or class, or waived as shown. The RPS grade counts each failed check once, whatever its severity; severity and weight only rank checks in the mechanic detail. A death to a mechanic also counts as a death, by design.